TERM_DEFINITION · ID: wombo-combo

Wombo Combo

aka ウォンボコンボ · 多重Ult · Wombo

Stacking multiple ultimates within one second to bypass defensive cooldowns and wipe the team.

DIFF
4/5
PRO
4/5
Role TankDPSSupport
Style RushBrawl
Phase Mid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

Grav Bomb + Blade, Earthshatter + Bob, Hack + Nano-Blade + Beat, RIP + Stun, etc. The refined version: the first ult forces Suzu or Lamp out, and the moment that defense burns, you stack the second. A round-defining play, only usable when the Ult Cycle lines up.

When to Use [JA only — English translation pending]

Ult差2個以上の有利、相手のSuzu/LampがDown、自陣のStagingが完了している時。

Failure Modes [JA only — English translation pending]

相手にCD/Ultが残っていて1個目で防がれ、2個目を撃つ前にUlt持ちが死ぬ。サウンドキューで予兆を読まれて先にFadeで逃げられる。

Related Cards
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aka ウルトサイクル / Ult Economy

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bait-ult

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aka ベイトウルト / Ult Bait

Forcing the enemy to spend an ultimate on empty space or a low-value target.

rush

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aka ラッシュ / Brawl Rush

Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.

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aka コラプス / 集結 / 詰め込み

Multiple players converging from different angles to instantly surround and eliminate one target.

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aka アンチ / ナノアンチ / Nade / Anti-nade / Anti-heal

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aka ウィンコンディション / 勝ち筋 / win con / wincon / 勝利条件

The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.

cleanse-bait

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aka クレンズベイト / 鈴ベイト / Suzu Bait / アンチ釣り / Anti Bait

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aka 鈴割り / Suzu窓 / Suzu Window / Suzu割り

Baiting out Kiriko's Suzu (invulnerability + cleanse) and then bursting through the window the instant it expires.

breaking-lamp

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aka ランプ割り / Lamp割り / イモータル割り / Immo Break

Instantly destroying Baptiste's Immortality Field turret to remove the protection and kill through what would otherwise be prevented.

choke-break

Choke Break

aka チョーク割り / チョークブレイク / 隘路突破 / Breaking the Choke

The attacking sequence of investing ultimates, cooldowns, or formation changes to force open a choke the defenders have locked down.

hp-count

HP Count

aka HP カウント / HPコール / 残HPコール / Confirm Kill / lethal call

Sharing the target's remaining HP so the whole team knows the kill is one shot away — synchronizing the finishing burst.

sustain-war

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aka サステイン勝負 / サステインウォー / Heal War / 回復勝負

A standoff where both teams' healing output exceeds incoming damage, preventing kills and prolonging the fight until the balance breaks.