TERM_DEFINITION · ID: wombo-combo

Wombo Combo

aka ウォンボコンボ · 多重Ult · Wombo

Stacking multiple ultimates within one second to bypass defensive cooldowns and wipe the team.

DIFF
4/5
PRO
4/5
Role TankDPSSupport
Style RushBrawl
Phase Mid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

Grav Bomb + Blade, Earthshatter + Bob, Hack + Nano-Blade + Beat, RIP + Stun, etc. The refined version: the first ult forces Suzu or Lamp out, and the moment that defense burns, you stack the second. A round-defining play, only usable when the Ult Cycle lines up.

When to Use [AI-translated — feedback channel coming soon]

When you're up two or more ults, the enemy's Suzu / Lamp are down, and your own staging is complete.

Failure Modes [AI-translated — feedback channel coming soon]

The enemy still has CDs/ults left, the first ult gets answered, and the ult holder dies before the second one goes out. Or they read the sound cue and Fade out ahead of it.

Related Cards
ult-cycle

Ult Cycle

aka ウルトサイクル / Ult Economy

Long-game management of team ult economy across fights — engineering favorable trades every round.

bait-ult

Bait Ult

aka ベイトウルト / Ult Bait

Forcing the enemy to spend an ultimate on empty space or a low-value target.

rush

Rush

aka ラッシュ / Brawl Rush

Brawl composition that stacks close-range damage and sustain to overwhelm the enemy before they can respond.

collapse

Collapse

aka コラプス / 集結 / 詰め込み

Multiple players converging from different angles to instantly surround and eliminate one target.

anti-heal

Anti

aka アンチ / ナノアンチ / Nade / Anti-nade / Anti-heal

Landing Ana's Biotic Grenade or similar anti-heal on a key enemy to zero out their healing economy.

win-condition

Win Condition

aka ウィンコンディション / 勝ち筋 / win con / wincon / 勝利条件

The core scenario through which a composition or situation wins a fight — combo, first pick, sustain, etc.

cleanse-bait

Cleanse Bait

aka クレンズベイト / 鈴ベイト / Suzu Bait / アンチ釣り / Anti Bait

Landing a light debuff first to drain the enemy's cleanse (Suzu, Fade, etc.), then following up with the real payload.

breaking-suzu

Breaking Suzu

aka 鈴割り / Suzu窓 / Suzu Window / Suzu割り

Baiting out Kiriko's Suzu (invulnerability + cleanse) and then bursting through the window the instant it expires.

breaking-lamp

Breaking Lamp

aka ランプ割り / Lamp割り / イモータル割り / Immo Break

Instantly destroying Baptiste's Immortality Field turret to remove the protection and kill through what would otherwise be prevented.

choke-break

Choke Break

aka チョーク割り / チョークブレイク / 隘路突破 / Breaking the Choke

The attacking sequence of investing ultimates, cooldowns, or formation changes to force open a choke the defenders have locked down.

hp-count

HP Count

aka HP カウント / HPコール / 残HPコール / Confirm Kill / lethal call

Sharing the target's remaining HP so the whole team knows the kill is one shot away — synchronizing the finishing burst.

sustain-war

Sustain War

aka サステイン勝負 / サステインウォー / Heal War / 回復勝負

A standoff where both teams' healing output exceeds incoming damage, preventing kills and prolonging the fight until the balance breaks.