Stagger
Delaying an enemy kill so they respawn out of sync with their team for the next fight.
After winning the fight, chase down the lone survivor — especially one of the supports — instead of letting them live. The next fight becomes "four players plus one straggler," and the enemy can't restage in time, so they lose again. When this chains, it's a Stagger Snowball and the round ends fast.
Fight勝利後、味方Ultに余裕があり、相手のリスポーンが遠い時。特にKOTHのRound終盤。
Stagger追いに行った2人が逆に返り討ち、5v5を再構築されて陣形負け。
Fight Reset
Choosing to disengage from a stalled or losing fight in order to rebuild formation, cooldowns, and HP.
Forward Hold
Holding a defensive formation pushed into enemy territory to disrupt their regroup.
Pinch
Pressuring the enemy from two directions at once, splitting their sightlines and escape routes.
Backcap
One player slipping behind enemy lines to touch or cap an objective while they focus on the fight.
Numbers Advantage
Outnumbering the surviving enemy (e.g. 5v4). The baseline from which all fight risk is calculated.
Respawn Distance
The gap between each team's respawn point and the fight zone, determining post-fight tempo and how far a winning side can push.
Overtime Management
Deciding whether to extend overtime with a touch or force the enemy off the objective to end it — a time-resource play.
Bodyblock
Using your own hitbox to block an enemy sightline or path, absorbing damage or cutting off an escape route.
Anti-Dive Comp
A composition built around peel — Brig, Lucio, etc. — that turns the enemy's dive into a one-way trip.
Solo Stall
The last surviving player staying on the objective to single-handedly stall progress until teammates respawn and return.
Make a Death
Deliberately forcing a death — your own or the enemy's — to break a stalemate and reset the fight's momentum.
Spawn Camp
After a decisive fight win, pushing forward to the enemy respawn zone and picking off enemies as they emerge one by one.
Expensive to Kill
Positioning that forces the enemy to over-invest resources to secure a kill — making your death too costly to be worth pursuing.
Contest
Staying on the objective under numerical disadvantage to stall the enemy's guaranteed progress or win.