TERM_DEFINITION · ID: respawn-distance

Respawn Distance

aka リスポーン距離差 · 湧き距離 · スポーン有利 · Spawn Advantage · 湧きアド

The gap between each team's respawn point and the fight zone, determining post-fight tempo and how far a winning side can push.

DIFF
3/5
PRO
4/5
Role TankDPSSupport
Style DiveBrawlHybridPokeRush
Phase MacroReset
§ Breakdown [AI-translated — feedback channel coming soon]

The side with the closer spawn pays little for starting a bad fight; for the far side, a single stagger is fatal. The further attack pushes the objective, the closer they get to the defenders' respawn while their own respawn falls further behind — that asymmetry sets the difficulty of closing out the last point. How far forward a Forward Hold can sit depends on respawn distance too: step too far out and the defenders coming back from spawn pinch you from the other side. It is also the structural reason stagger snowballs chain.

When to Use [AI-translated — feedback channel coming soon]

Judging how deep you can chase after a Stagger. Setting the line for a Forward Hold. Calculating the attacking side's risk tolerance when pushing the last point.

Failure Modes [AI-translated — feedback channel coming soon]

Setting a Forward Hold without accounting for respawn distance and getting collapsed on by the returning defenders. Chasing Staggers too hard on the wrong side of the distance and getting flipped into a man disadvantage by defenders back from spawn.

Related Cards
stagger

Stagger

aka スタッガー / 時間差リスポーン

Delaying an enemy kill so they respawn out of sync with their team for the next fight.

stagger-snowball

Stagger Snowball

aka スタッガースノーボール / Snowball / 連鎖負け

A chain of staggers where one team can't regroup, losing 2–3 fights in a row before recovering.

forward-hold

Forward Hold

aka フォワードホールド / 前抑え

Holding a defensive formation pushed into enemy territory to disrupt their regroup.

defender-advantage

Defender Advantage

aka ディフェンダー有利 / 守り有利 / 防衛有利 / Defensive Advantage

The structural edge defenders hold through shorter respawn distance, known sightlines, and pre-held positions.

forward-spawn

Forward Spawn

aka フォワードスポーン / 前線湧き / 前進スポーン / 前湧き

A forward respawn point that unlocks when the payload or team robot crosses a checkpoint, sharply closing the respawn gap.

last-point-hold

Last Point Hold

aka ラストポイントホールド / 最終防衛 / ラスホ / Final Hold

The final defensive stand on a Payload or Hybrid map, where the defending team's respawn advantage peaks.