TERM_DEFINITION · ID: spawn-camp

Spawn Camp

aka スポーンキャンプ · Spawn Trap · リスキャン · Spawn Lock

After a decisive fight win, pushing forward to the enemy respawn zone and picking off enemies as they emerge one by one.

DIFF
3/5
PRO
3/5
Role TankDPSSupport
Style DiveRushHybrid
Phase Mid-FightReset
§ Breakdown [AI-translated — feedback channel coming soon]

The end form of a Stagger Snowball: killing enemies off one at a time before all five group up gives you total control. At the same time, the ground in front of spawn is the enemy's shortest redeploy point, so over-chasing is double-edged and can flip all at once. It takes the judgment to pair it with OT or Backcap and burn the clock out, and if you can't decide when to pull back you end up in the same shape as a failed Forward Hold. As long as the spawn camp is working the Stagger Snowball is still running; the moment it stops working is the signal to withdraw.

When to Use [AI-translated — feedback channel coming soon]

After wiping the enemy, push the formation up to their spawn while the stagger keeps their timings split. When OT or the % gap is large, keep processing respawning enemies one by one without giving them time to group.

Failure Modes [AI-translated — feedback channel coming soon]

You over-chase to spawn and eat stacked ults from the full enemy team once they group there. Not pulling back after the Stagger Snowball ends, you take a 5v5 at spawn and end up in the same shape as a failed Forward Hold.

Related Cards