TERM_DEFINITION · ID: forward-spawn

Forward Spawn

aka フォワードスポーン · 前線湧き · 前進スポーン · 前湧き

A forward respawn point that unlocks when the payload or team robot crosses a checkpoint, sharply closing the respawn gap.

DIFF
3/5
PRO
4/5
Role TankDPSSupport
Style DiveBrawlHybrid
Phase MacroReset
§ Breakdown [AI-translated — feedback channel coming soon]

The moment it unlocks, the respawn distance differential flips and you can take unfavorable fights back to back = the branch point for a snowball. Conversely, losing it back pushes your spawn far away all at once, so on Push the checkpoint crossing itself becomes the aiming point for Ult investment. Once the defenders have lost forward spawn, they are in something close to a last point hold and the cost of a stagger spikes. The standard line for attackers is to push forward hard right after it unlocks and apply a Forward Hold, and it is critical not to give the defenders time to regroup.

When to Use [AI-translated — feedback channel coming soon]

The moment the robot crosses a checkpoint on Push, exploit the forward spawn and immediately apply a front hold. Defenders, once they recognize the forward spawn is lost, rebuild formation at once and prepare the transition to a last point hold.

Failure Modes [AI-translated — feedback channel coming soon]

The push slackens after the forward spawn unlocks, giving defenders time to regroup. Defenders who lost the forward spawn keep running the same plan and eat a large respawn disadvantage every fight.

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