TERM_DEFINITION · ID: time-bank

Time Bank

aka タイムバンク · 時間バンク · 残時間 · Bank Time · 持ち時間

The remaining time the attacking team carries into the next round, determining how many fights both sides can afford.

DIFF
4/5
PRO
4/5
Role TankDPSSupport
Style PokeBrawlHybridDiveRush
Phase Macro
§ Breakdown [AI-translated — feedback channel coming soon]

Attack works backward from the time bank to "how many more fights can we start," defense to "how many more times do we have to stall it out to hold." An attacking side thin on time loses the room to Fight Reset and is forced to engage even out of a bad shape — reading that pressure and continuing to wait is the basis of time management for defense. Conversely, an attack with plenty of time can prioritize resource management and reset repeatedly. On Escort/Hybrid maps (Circuit Royal, Paraíso, etc.) reading the time bank dominates every late-round decision.

When to Use [AI-translated — feedback channel coming soon]

Attack working out how many more fights the remaining time allows. Defense confirming how many more fights they have to survive for the round to end.

Failure Modes [AI-translated — feedback channel coming soon]

Repeating unnecessary Fight Resets without tracking the clock and losing on time. The illusion of having time makes Ult economy sloppy, so the final fight starts at a resource deficit.

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