TERM_DEFINITION · ID: forced-touch

Forced Touch

aka 強制タッチ · OT Touch · 延長タッチ · Stall Touch

Committing at least one player to touch the objective moments before time or overtime expires, buying one more fight.

DIFF
3/5
PRO
4/5
Role DPSSupportTank
Style DiveHybrid
Phase Mid-FightMacro
§ Breakdown [AI-translated — feedback channel coming soon]

On Payload / Hybrid / Push, sending one player to a guaranteed touch position just before the timer runs out to keep OT alive. Where contest / solo stall cover stopping in general, a forced touch is a time-management beat whose value spikes only in the single frame before the timer dies, and it sits in the execution layer of overtime management. Without deciding in advance who gets sent for the touch, everyone gets absorbed in managing health and CDs and the round ends with nobody touching. Even if you lose the fight, one touch secures the reset for the next fight.

When to Use [AI-translated — feedback channel coming soon]

With a few seconds left and any prospect of getting even one player onto the payload or point, prioritize the touch even at the cost of Ults or CDs. Go for it as the bridge to the moment respawning teammates can regroup.

Failure Modes [AI-translated — feedback channel coming soon]

The player who went for the touch is staggered and can't make the next fight — the touch connected but you get held 4v5 anyway. The whole team goes for the touch, sightlines converge, and they get cleaned up together.

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