TERM_DEFINITION · ID: rotation

Rotation

aka ローテーション · ロテ · Rotate · 回し

Team-wide movement to the next objective or power position, where arrival order and cohesion determine the edge.

DIFF
3/5
PRO
4/5
Role TankDPSSupport
Style DiveBrawlHybridPokeRush
Phase Macro
§ Breakdown [AI-translated — feedback channel coming soon]

Rotation quality comes down to whether all five can move at once and whether the formation is set on arrival. On Flashpoint and KOTH, the sacrifice-rotate call — abandoning the current point right after winning a fight to get to the next one first — decides rounds; taking the empty point early can be more time-efficient than finishing the capture. Whether Lucio/Kiriko mobility support lets everyone move simultaneously decides whether you have a formation set at the most fragile moment of all: the new point unlocking. Against Staging: Staging is the phase of stopping and setting up, rotation is the phase of moving to take the next thing.

When to Use [AI-translated — feedback channel coming soon]

Getting to the next KOTH/Flashpoint point first after winning a fight. Changing your attack angle after a Fight Reset on Push maps. Gathering all five as the step before Staging.

Failure Modes [AI-translated — feedback channel coming soon]

Rotating piecemeal so only the players who arrived first are forced into a 4v5. Getting caught and chipped down by the enemy's forward players mid-rotation and arriving at a man disadvantage.

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