TERM_DEFINITION · ID: pick

Pick

aka ピック · 先落とし · 1枚抜き · オープニングピック

A solo kill before or at the start of a fight that gives your team a numbers advantage going in.

DIFF
3/5
PRO
5/5
Role DPSTankSupport
Style PokeDiveHybrid
Phase SetupMid-Fight
§ Breakdown [AI-translated — feedback channel coming soon]

The most reliable way to break a stalemate: take one body with Widow or a Hook during neutral and you open the fight 5v4. Target Call and focus are in-fight coordination; a Pick is the single move that locks the advantage in before the fight starts. If the side that got the pick burns time instead of committing immediately, the body respawns and the advantage is gone — once you have the pick, close immediately. That is the rule.

When to Use [AI-translated — feedback channel coming soon]

Neutral phase, when an enemy support or DPS is isolated or you have line of sight on them. Timings where the kill-confirming tools — a Widow angle, Hook, Pulse Bomb — are all up.

Failure Modes [AI-translated — feedback channel coming soon]

Landing the pick but committing too late and letting the body respawn and rejoin. Forcing a pick attempt, getting picked yourself, and handing over the numbers disadvantage.

Related Cards
pre-fire

Pre-fire

aka プリファイア / 置き撃ち / Pre-aim

Pre-aiming a known spawn point or pathing route to win the first frame of contact.

off-angle

Off-angle

aka オフアングル / サブ射線

Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.

flank

Flank

aka フランク / 裏取り

Taking a secondary route to enter the enemy backline or blind spots.

soft-engage

Soft Engage

aka ソフトエンゲージ / Soft Touch

Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.

numbers-advantage

Numbers Advantage

aka 人数有利 / 数的優位 / ナンバーズ / Man Advantage

Outnumbering the surviving enemy (e.g. 5v4). The baseline from which all fight risk is calculated.

target-call

Target Call

aka ターゲットコール / 優先順位コール / フォーカスコール / プライオリティ / Target Priority

A call that designates which single enemy to focus, aligning the whole team's damage.

collapse

Collapse

aka コラプス / 集結 / 詰め込み

Multiple players converging from different angles to instantly surround and eliminate one target.

isolate

Isolate

aka アイソレート / Cut Off / 孤立化 / 切り離し

Separating one enemy from their team's heals and cover to force an isolated 1v1 situation.

make-a-death

Make a Death

aka デスを作る / Force a Pick / ピックを作る / Trade a Body

Deliberately forcing a death — your own or the enemy's — to break a stalemate and reset the fight's momentum.