Pick
A solo kill before or at the start of a fight that gives your team a numbers advantage going in.
膠着を破る最も確実な手段で、ニュートラル中にWidowやHookで1枚抜ければ5v4の状態でFightを開始できる。ターゲットコールやフォーカスがFight中の連携なのに対し、ピックは「Fightが始まる前に有利を確定させる」一手。ピックを取った側が即コミットせず時間を溶かすと、敵が復帰して有利が消える——ピックを取ったら即詰めるのが鉄則。
ニュートラルフェーズ中、敵サポートかDPSが孤立/射線が通っている時。Widow/Hook/Pulse Bomb等のキル確定CDが揃っているタイミング。
ピックを取ったのにコミットが遅れて復帰を許す。無理なピック狙いで自分がピックされ人数不利を作る。
Pre-fire
Pre-aiming a known spawn point or pathing route to win the first frame of contact.
Off-angle
Solo position offset 60–120° from the main formation, enabling crossfire while taking minimal return fire.
Flank
Taking a secondary route to enter the enemy backline or blind spots.
Soft Engage
Non-committal pressure designed to extract enemy reactions and cooldowns without taking a fight.
Numbers Advantage
Outnumbering the surviving enemy (e.g. 5v4). The baseline from which all fight risk is calculated.
Target Call
A call that designates which single enemy to focus, aligning the whole team's damage.
Collapse
Multiple players converging from different angles to instantly surround and eliminate one target.
Isolate
Separating one enemy from their team's heals and cover to force an isolated 1v1 situation.
Make a Death
Deliberately forcing a death — your own or the enemy's — to break a stalemate and reset the fight's momentum.