TERM_DEFINITION · ID: stagger-snowball

Stagger Snowball

aka スタッガースノーボール · Snowball · 連鎖負け

A chain of staggers where one team can't regroup, losing 2–3 fights in a row before recovering.

DIFF
4/5
PRO
4/5
Role TankDPSSupport
Style DiveRushBrawl
Phase Reset
§ Breakdown [AI-translated — feedback channel coming soon]

First stagger → next fight is 4 + 1 straggler → predictable loss → another stagger → infinite loop. Once a Stagger Snowball starts, reset is effectively impossible, so the defending team has to give up the round and switch focus to the next one.

When to Use [JA only — English translation pending]

主に「観測対象」。自陣が起こしている時はそのままPush、起こされている時はRound切り捨て判断。

Failure Modes [JA only — English translation pending]

Snowballされている自覚なくFightを続けて、Ultも全部吐かされ次Roundも不利スタート。

Related Cards
stagger

Stagger

aka スタッガー / 時間差リスポーン

Delaying an enemy kill so they respawn out of sync with their team for the next fight.

fight-reset

Fight Reset

aka ファイトリセット / Re-group / リグループ

Choosing to disengage from a stalled or losing fight in order to rebuild formation, cooldowns, and HP.

forward-hold

Forward Hold

aka フォワードホールド / 前抑え

Holding a defensive formation pushed into enemy territory to disrupt their regroup.

numbers-advantage

Numbers Advantage

aka 人数有利 / 数的優位 / ナンバーズ / Man Advantage

Outnumbering the surviving enemy (e.g. 5v4). The baseline from which all fight risk is calculated.

respawn-distance

Respawn Distance

aka リスポーン距離差 / 湧き距離 / スポーン有利 / Spawn Advantage / 湧きアド

The gap between each team's respawn point and the fight zone, determining post-fight tempo and how far a winning side can push.

overtime-management

Overtime Management

aka オーバータイム管理 / OT管理 / Overtime / タッチ

Deciding whether to extend overtime with a touch or force the enemy off the objective to end it — a time-resource play.

overcommit

Overcommit

aka オーバーコミット / Over-extend / オーバーエクステンド / 突っ込みすぎ

Committing resources or position to a depth you can't retreat from, leaving no viable escape or follow-up.

spawn-camp

Spawn Camp

aka スポーンキャンプ / Spawn Trap / リスキャン / Spawn Lock

After a decisive fight win, pushing forward to the enemy respawn zone and picking off enemies as they emerge one by one.

forward-spawn

Forward Spawn

aka フォワードスポーン / 前線湧き / 前進スポーン / 前湧き

A forward respawn point that unlocks when the payload or team robot crosses a checkpoint, sharply closing the respawn gap.